Dec 06, 2005, 03:55 AM // 03:55 | #1 |
Krytan Explorer
Join Date: Nov 2005
Profession: W/N
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how often do I miss?
and what are the contributing factors?
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Dec 06, 2005, 04:03 AM // 04:03 | #2 |
Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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You miss if an enemy strafes out of range of a projectile, or if the enemy has an evasion skill active. The % chance is based on the skill, and whether the strafe is successful or not. Usually, you'll miss when a melee is heading towards your party sideways and changes direction midway.
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Dec 06, 2005, 04:10 AM // 04:10 | #3 |
Krytan Explorer
Join Date: Nov 2005
Profession: W/N
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sorry --- should have clarified.
I meant melee attacks w/o regard for defensive skills. I thought I had read somewhere that you don't always hit, and wondered if my warrior occasionally missed w/melee attacks. |
Dec 06, 2005, 04:13 AM // 04:13 | #4 |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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if their standing still and not using any skills to evade/dodge/block... all ur attacks should hit
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Dec 06, 2005, 05:26 AM // 05:26 | #5 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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You can still hit as long as you make the action even if your target is moving
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Dec 06, 2005, 11:55 AM // 11:55 | #6 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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melee attacks do not miss if no skill/condition/hex is active
however, you can miss attacks due to : condition : blind hex : for example price of failure (necro), spirit of failure (mesmer) the target can dodge and evade attacks with : stances : for example dodge (ranger), shield stance (warrior), distortion (mesmer), ... wards : ward against melee (elementalist) enchantments : for example aegis (monk), guardian (monk), ... also, your attack will hit as long as the target was within melee range when you started the attack |
Dec 06, 2005, 03:48 PM // 15:48 | #7 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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You can also get body-blocked by allies/pets/npcs/etc so as to not be able to get close enough to attack. It can be hard to tell sometimes when too many allies and enemies are involved.
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Dec 06, 2005, 04:10 PM // 16:10 | #8 | |
Ascalonian Squire
Join Date: Sep 2005
Location: Houston, TX
Guild: Warrior Nation
Profession: Mo/Me
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Quote:
~lothar |
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